Virtual Reality (VR) Simulation for Volumetric Analysis Practical of Secondary Schools

Unity
Unity
Meta SDK
Meta SDK
Blender
Blender

Description:

This project is a Virtual Reality (VR) simulation designed to help secondary school students understand and practice volumetric analysis in Chemistry labs using immersive technology. This project aims to offer a modern, interactive alternative to traditional lab practices especially for schools with limited lab resources. It provides a hands-on learning experience in a safe and controlled virtual environment, helping students better understand complex concepts.

Behing the Scene:

As the project lead, I worked with my two uninversity colleague, Beatrice Mike and Edgar Gulay, we built this project as part of our final year project (research). I was responsible for modeling the 3D environment of the chemistry laboratory and developing the simulation in Unity for the first MVP version. For the second version, I collaborated with Bernard Masika to enhance the simulation based on feedback and performance.

Highlights & Achievements:

  • Awarded Best Undergraduate Project at the college level (UDSM CoICT), April 2024
  • Showcased at Tanga, Tanzania in (NIEW) National Innovation Education Week, May 2024
  • Showcased in Dar es Salaam International Trade Fair day known as SabaSaba day, July 2024.

Tools:

Blender, Figma, Unity, Meta Quest.

Duration:

Final year of study, Nov 2023 to April 2024.